linwenling
2023-09-05 28a4ffa818ba6ae807c83c882a91f7125a7f0f0e
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import { VectorArray } from '../../core/vector';
import PathProxy from '../../core/PathProxy';
export declare function buildPath(ctx: CanvasRenderingContext2D | PathProxy, shape: {
    points: VectorArray[];
    smooth?: number;
    smoothConstraint?: VectorArray[];
}, closePath: boolean): void;